how to summon multiple mobs in minecraft with command blocks

Why does Lovecraft write that Mount Nansen (approx. 38 min ago, Pascal | How to randomly teleport players using command blocks? I need the mobs spawned on different Y coordinates too because you need to fight your way up a tower to the top and I want the mobs to vary on each level to have specialty to each floor every time you play the mini game. I was wondering if it is possible for you to make a command block spawn hostile mobs in random places in a specified area? Viola you now have a working mob spawner! Good day fellow modders! There is probably a work around for this but I feel like there is enough stuff here. “Question closed” notifications experiment results and graduation, MAINTENANCE WARNING: Possible downtime early morning Dec 2/4/9 UTC (8:30PM…. @e[type=Creeper]: The mob selector, the type=Creeper is very important. /summon Zombie ~2 ~ ~2 {Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie}}}}}}}}}}}}}}}}}, /summon Bat ~ ~2 ~ {Riding:{id:FireworksRocketEntity,LifeTime:-10,FireworksItem:{id:401},Riding:{id:Bat,Riding:{id:FireworksRocketEntity,LifeTime:-10,FireworksItem:{id:401},Riding:{id:Bat}}}}}, /summon Skeleton 402 56 -296 {DropChances:[1.0f,0f,0f,0f,0f],SkeletonType:1,Equipment:[{id:131,Count:1,tag:{display:{Name:Special key,Lore:[some lore about the key,]}}},{id:309},{id:308},{id:307},{id:397,Damage:3,Count:0,tag:{SkullOwner:dragnoz,},}],Attributes:[{Name:generic.maxHealth,Base:100}],HealF:20,CustomName:Dragnoz,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Zombie,DropChances:[1.0f,0f,0f,0f,0f],Equipment:[{id:283,Count:1,tag:{display:{Name:Goldy Wouldy Swordy,}}},{id:317},{id:316},{id:315},{id:397,Damage:3,Count:0,tag:{SkullOwner:MHF_Pig},}],Attributes:[{Name:generic.maxHealth,Base:100}],HealF:10,CustomName:Pig Guard,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Enderman,Attributes:[{Name:generic.maxHealth,Base:100}],HealF:10,CustomName:Bob,carried:46,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Blaze,Attributes:[{Name:generic.maxHealth,Base:100}],HealF:10,CustomName:Blazing Wrath,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Witch,Attributes:[{Name:generic.maxHealth,Base:100}],HealF:10,CustomName:Sue,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Skeleton}}}}}}, /summon Bat ~2 ~ ~2 {Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat}}}}}}}}}}}}}}}}}, /summon Zombie ~2 ~ ~2 {Riding:{id:Slime,Size:-1,Riding:{id:Zombie,Riding:{id:Slime,Size:-1,Riding:{id:Zombie,Riding:{id:air,Size:-1,Riding:{id:Zombie}}}}}}}, /summon Bat ~ ~2 ~ {Riding:{id:Slime,ActiveEffects:[{Id:14,Duration:999999,Ambient:1}],Size:-1,HealF:0,Riding:{id:Bat,Riding:{id:Slime,ActiveEffects:[{Id:14,Duration:999999,Ambient:1}],HealF:0,Size:-1,Riding:{id:Bat,Riding:{id:Slime,Size:-1,HealF:0,ActiveEffects:[{Id:14,Duration:999999,Ambient:1}]}}}}}}, /summon Bat ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,HealF:0,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,HealF:0,}}}}}}, playsound mob.wither.shoot @p ~ ~ ~ 1 0.5, /summon Bat ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,HealF:0,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,}}}}}}}}}}}, /summon Zombie ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,HealF:0,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Slime,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,}}}}}}}}}}}, /summon Zombie ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,HealF:0,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,Size:-1,Riding:{id:Slime,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,Size:-1,}}}}}}}}}}}, /tellraw @p {"text":"", "extra": [{"text":"Bats", "hoverEvent":{action:show_text,value:'Turn Into Bats '},"clickEvent":{"action":"run_command", "value":"/summon Bat ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,HealF:0,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,}}}}}}}}}}} "}}]}, Bash | It won't be Really Random, but varied enough that players shouldn't spot the pattern easily. ... With normal /summon you cannot spawn multiple mobs at once. How about using creative mode and dispensers? Of course this only spreads the mobs, but you have to summon them first, but i think that is no problem, just use command blocks with /summon Creeper x y z and you're good to go ;).

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